Diablo Immortal: the 5 reasons that make it a total failure

Diablo Immortal is available on mobile and PC. We explain to you why it is a complete fiasco in 5 reasons.

From its first announcement in November 2018 during BlizzCon 2018, Diablo Immortal had raised a wave of anger among the players. Blizzard had revealed that the title would be co-developed by NetEase, the Chinese video game giant, specializing in mobile support. A game Diablo new on mobile? It was not enough for the community of Diablo fans to step up to cry foul, to demand that Activision-Blizard change its tune and instead go design a real sequel to Diablo III.

Gamers feared Blizzard would transform the franchise Diablo into a low-end MMORPG, whether the title’s graphic quality falls short of the usual requirements of the saga or, even worse, whether it becomes a free-to-play stuffed with micro-transactions. Four years after the first announcement, the verdict is in. Whereas the game is available since June 2, 2022 on iOS, Android and PCthe conclusion is simple: all the fears of the players have come true. After the scam Diablo II ResurrectedBlizzard manages to do even worse.

Here are five reasons why Diablo Immortal should have been called Diablo Immoral.

5 – From recycling to nausea

Despite Activision-Blizzard’s promises about Diablo Immortalwho had promised that the title would benefit from the same care as an episode of the main series, with new quests, new creatures, and dungeons worthy of the name, the reality is quite different. Diablo Immortal is actually just a huge recycling concepts, designs, assets and monsters from previous games. The pretext with which Blizzard justifies this reuse? The software scenario, which propels the player to 1270, 20 years later Diablo II and before Diablo III.

Blizzard didn’t even bother to create new hero classes. The studio has recovered the classes of Diablo 3 as is: Barbarian, Crusader, Demon Hunter, Monk, Necromancer and Sorcerer return to service. The same goes for the main bosses, who have simply been taken from the other episodes: Leoric the Skeleton King, The Countess of Diablo 2... As for the final boss, it is still and always Baal, of course. Why bother to create new things when it is enough to be satisfied with the minimum service by invoking the sacrosanct fan-service?

On take the same ones and we start again

4 – Strawberry gameplay

What an idea to want to release a game Diablo on mobile? With its simple gameplay, the license is demanding and does not let any mistakes pass. If the franchise has managed to be relatively playable on consoles with Diablo 3, fans will tell anyone who wants to hear it: nothing will beat the keyboard-mouse combination to be effective in Diablo. In the case Diablo Immortal, the touch-screen gameplay is priestly. You have to be as patient as a monk not to enrage at such weak and imprecise gameplay.

It’s even a double penalty for mobile gamers, because if Diablo Immortal is proud to display the fact of being cross-play and cross-platform with PC users, during multiplayer games, especially during player against player confrontations, iOS and Android users simply get slaughtered on the chain. Impossible for them to live up to their opponents.

Diablo Immortal: PicturesEt on a small screen you can’t see anything

3 – It’s ugly to cry

Another repercussion of having developed the game mainly for mobile, Diablo Immortal is uggly. Although the saga was never a smash hit in technical terms, it had always accustomed players to solid graphics and a dark yet colorful art direction. This is absolutely not the case for this latest addition to Blizzard. This mobile opus is more than technically flawed, full of bugs, and the animations are at least a generation of hardware behind.

The fault of much weaker hardware than what a home console or a PC offers, the mobile version offers a flat and tasteless AD, with work on almost non-existent contrasts. Players of the PC version additionally have to experience leveling down, as this is a barely smoothed and very lazily improved mobile version they are dealing with. It’s quite simple: Diablo Immortal barely more beautiful than a Raid Shadow Legend

Diablo Immortal: PicturesDiablo Legend Raid

2 – Free-to-Play pay-to-win

From the moment when Diablo Immortal was announced to be free-to-play, fan anxieties over it grew steadily. The main reason for this concern: the dosage with which Blizzard was going to include paid elements in this title. The answer is simple, the editor went so far in the quantity of paid elements included in-game that the overdose is not far.

In addition to the traditional virtual currencies to acquire rare equipment, Blizzard has created a system similar to a subscription, which for an investment of ten euros increase the quantities of loot and daily bonuses. But if you forget to log in even for a day, the bonus is lost.

The icing on the cake: to access legendary items, you will have to pay to be able to transform the dungeons into giant lootboxes. Despite its attempt to conceal the lootboxes, by modifying the rate at which rare items are obtained in the dungeons, Blizzard is already paying for it. In countries that prohibit the use of lootboxes, such as Belgium and the Netherlands, Diablo Immortal has been banned from marketing.

Diablo Immortal: PicturesVSthose who want to play the old-fashioned way will be quickly punished

1 – a studio that doesn’t care about gamers

The pay-to-win aspect is so present in Diablo Immortal that Bellular News pro gamers felt it should pay up to 100,000 euros to be able to reach the maximum level in the game and have a complete legendary build. A statement that Wyatt Cheng, the game’s director, hastened to deny, but only half-heartedly. He even split a tweet explaining that comments from players and critics were “misinformation” intended to sink the game:

“I don’t like information to be misleading. There’s a difference between players liking or disliking a game based on its merits (which I can accept, not all games are suitable for everyone). world) and those who like or dislike a game based on the misinformation surrounding it.”

Diablo Immortal: PicturesLare players ready to demolish Diablo Immortal

Although the director and the Blizzard teams defend Diablo Immortal, the verdict of the players fell. Currently the title is one of the lowest rated in video game history on Metacritic. With an average of 0.5/10 based on more than 2,500 votes, it is the most poorly received Blizzard game by gamers.

But that will not be enough to bend Activision-Blizzard: the studio has no intention of changing its tune, and intends to maintain this new pay-to-win policy, which is much more lucrative. than selling a complete console or PC game.


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